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The Inspector: Mapping and Russian localisation MusuMankata: Pops, localisation, Italian map, politics systems and events Marschall Vorwärts: General development, Asia and Australasia history and setup
Add an industrialisation mechanic, repurposing vanilla Civilization value for an Industrialisation value which ties in to the buildings and technologies available. Introduce crisis mechanics, federations and treaty organisations to add further depth to the diplomatic game. Add whole new systems for colonisation and land claims. Create a dynamic political system including representative democracies, constitutional monarchies, and subtly different national legal systems. Provide the player with a living world including crime, education, employment, regional governments and more.
Pops will produce, buy and sell goods on the market, allowing the player to build and manage a responsive economy.
Simulate a robust, living economic system built on real-world historical data. Curate a historically authentic experience with attention to detail. Imperatrix: Victoria has a number of aims aside from simply bringing the gameplay of Imperator: Rome to the 19th century. Vanilla mechanics such as pops and civilisation level lend themselves to some of the core systems we want to develop, while the game's inclusion of character interactivity adds a certain level of personal flavour to the game that is absent in games like Victoria 2. Imperator: Rome has a huge number of modding capabilities which we expect to see expanded, making it one of the best Paradox engines with which to create a dynamic 19th century mod.